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The upgrade from Web 1.0 to Web 2.0 in terms of graphics provides a tasteful environment, which expands the virtual world vastly with the creations of MMORPG (Massively Multiplayer Online Role-Playing Game). This promotes the social engagement in virtual settings. In games like these, depending on the type, users are given the opportunity to create an avatar. There are no limitations for this, users are free to generate their avatars according to what they want. I believe deep down inside, everyone will always wish they could change something about themselves. Let it be through appearance, personality, or even habits. Humans are never satisfied with what they have and frankly you can’t blame them because there is no perfect person out there. Everyone has their own flaws and whether or not we learn to embrace them, it doesn’t matter. That’s why sometimes people opt to create a second persona virtually, because they get to ‘play God’. They are free to have a life according to their desires. I look at this as a form of escape. People create a second life in the virtual world to experience the life they can’t afford to get in reality. That’s why certain people take their virtual life seriously—making sure that everything is perfect from appearance to the way they live their life. According to Yee and Bailenson, “And in online environments, the avatar is not simply a uniform that is worn, the avatar is our entire self-representation,” (274). The avatars that are generated mirrors the person users actually want to be. They can be taller, skinnier, quirkier, or smarter in virtual world. Their appearances might be a stark difference from their own lives in reality, some might be exactly the same. But no matter the outcome, it will have to be done with absolute perfection.

Here’s an article that suggests your virtual self can actually affect reality self. http://phys.org/news/2011-01-virtual-affect-reality.html . It’s actually very enlightening, I hope everyone can learn something from it.