The line of privacy is one that comes up over and over thought the readings. “We many not know exactly who is watching, but we have no expectation of privacy” (Andrejevic 40). This is especially true in virtual worlds. In real life, people can work under the table and pay things in cash, but in Second Life, every bit of action is recorded and this cannot be avoided.
“In synthetic worlds, we do not get a body, we choose one” (Castronova 253). This is an important point about virtual worlds. People can really go there and escape their reality, or just have fun creating and being what they want and doing what they wanted with “no limits.” Really, the only limit on people is the scope of the technology. In virtual worlds, every single thing that is done can be recorded and stored as user data. In real life, the lines of privacy are far more blurred. Though for some, such as the Attorney General in Mexico, who has a tracker in his body in case he is kidnapped, doesn’t get the same level of freedom most enjoy.
People do have a choice in real life though, they can exercise and not eat McDonalds constantly and with hard work, they can have the body they want. Too bad people are too lazy to commit to that and would much rather click an arrow key that makes the avatar that represents them thinner or thicker.
Seems that this next quote speaks to much more than meets the eye. “The fact that citizens can inform or express themselves doesn’t mean that they will” (Andrejevec 40). People can use social media sites such as Facebook and Twitter to get their word out, whether its politics, an initiative, or an announcement. Though it is as easy as changing your body in a synthetic world to do this, the context must be right for it to work.
People go posting political campaigns and different self-promoting things and sometimes it doesn’t work out. This could be a result of poor marketing or poor placement. Mostly, people are going to respond to what they care about. For example, politicians should hold polls and promotions for public needs to get the publics attention.
One last thing I can’t leave out of my last post is toxic immersion. People notoriously fall into its trap. It is easy to, people sign up for some synthetic world, and as the newbie, and you are vulnerable to whatever you are exposed to. In the beginning you are most at risk to falling into bad habits and poor ways of thinking due to what others around you are saying and doing. The creator of the game or VW could have designed it to be addicting and get people to start playing it different ways just to, in a sociopathic way, manipulate their gameplay. We cannot forget the golden rule, “it’s a game, get over it” (Catronova 250).